Clear Night Sky explores themes of digital communications and culture from a variety of sources and points of view and is brought to you by Clear Ink.
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Clear Night Sky explores themes of digital communications and culture from a variety of sources and points of view and is brought to you by Clear Ink. NavigationUser login |
InternetCisco Visual Networking Index - Betting on the Over-Under for 2012Submitted by Steve Nelson on Fri, 2008-06-20 13:15. bandwidth | cisco | Internet | predictions | Second Life | Virtual Worlds Cisco this week released its Cisco Visual Networking Index Forecast and Methodology, 2007-2012 [PDF] and companion piece Approaching the Zettabyte Era [PDF], well-considered projections of where we're headed given the impact on the internet of visual networking applications. They're well worth the read.In an act of confident prognostication, they estimate that the annual run rate of IP traffic in 2012 will be 522 exabytes, more than half a zettabyte. This will no doubt be an interesting over-under bet at your favorite sports bar. In this case, I'll bet on the over. Why? I'm listening to "Stumbling on Happiness", which describes how predictions of the future so often underestimate the mark by extrapolating from the present based on what we know, without much of a factor for the emergence of the "Black Swan", or the things that we can't possible imagine happening in the next few years. We don't know what they'll be, but we should at least assume that something unanticipated will come along. If I had to pick one of the internals from Cisco's prediction to support my bet on the over, it would be their category of "Internet Gaming", where they lump in “multiplayer virtual world gaming”. There is discussion about underlying factors and assumptions in gaming's use of bandwidth bandwidth, but I think the focus on “gaming” as the primary purpose of virtual environments underestimates the role of this kind of interface in future applications in many areas: business and commerce, education, government, entertainment. And while current bandwidth usage is moderated by how much of the virtual environment is actually created at the user’s computer, using lightweight communications with the virtual world servers, this will change. More integration with real-world data in the simulated world will demand higher real-time bandwidth consumption. And for those of you wanting to know about exabytes and zettabytes, here’s a quick lesson from Cisco (and we haven’t even started talking about yottabytes yet!) (Thanks to Christine Kerner for the link to the report, via Facebook) Bill Gates Celebrates 10th Birthday of the Internet?Submitted by Steve Nelson on Tue, 2008-05-06 17:22. Bill Gates | History | Internet"We're approaching the second decade of (the) digital age. The Internet has been operating now for 10 years," said Bill Gates. "The second 10 years will be very different." The date of this statement? May 6, 2008. Can someone explain this to me? (For a more realistic timeline of the Internet, check out the Computer History Museum.) TravelBlogSubmitted by David Burk on Wed, 2007-07-04 02:48. access | Internet | localization | travelI have been traveling in Spain, Italy and Germany for a couple of weeks now, and offer this perspective. As always, looking for analogs in the built world makes it easier for me to write pieces like this, so here goes.
German kezboards are entirelz different than those we use in the <united States, especiallz when it comes to the back slash ß and the apostrophe in donät or wonät. >if zou examine the kezboard, zouäll see that it actuallz is one kez wider than <us versions. I now have a better understanding of how important it is to localize websites if a company intends to be successful worldwide. I also now have an understanding of the frustrations and little problems that make being a geek in any of these countries difficult. You have to find little utilities to translate file formats to and from certain devices, cell phones are omnipresent, unlike computers, and nobody I met seems to understand either technology very well.
Ciao for now! Online Newspapers - What Survival Models?Submitted by Steve Nelson on Fri, 2007-03-16 14:20. Internet | mediaI picked up a copy of the San Francisco Chronicle on Wednesday to read over lunch. When I read David Lazarus’s column "Pay-to-play is one way to help save newspapers" I had to check that the date was 2007, not 1997. The column lamented the lack of a good business model: “how newspapers can survive in an age of free online content.” His solution was for newspapers to start charging for online content. I remember in 1997 when Slate decided to start charging $20/month to access its online magazine. I sent them email saying how much I enjoyed Slate, and would put it near the top of the list of sites I would pay for, once I had read all the free content on the Internet. It took them a year to succumb to my sarcasm, but reality forced them away from that model. Reality is biting even harder now, and newspapers struggle to establish their true value. There was obviously 50 cents worth of value to me in exchange for a paper newspaper I could read over lunch. Will I pay $5 to download a single article from the New York Times? I don’t think I ever have. What is the value? Maybe I am willing to pay in exchange for a system that itself pays for a level of journalistic excellence and quality. If so, what is the price point at which I consider that a fair exchange? That price point, that value exchange, is shifting for several reasons:
A thought experiment: how would you assemble an online version of today’s New York Times, substituting each story or column with the best user-contributed content you could find. How would it compare? The 3D InternetSubmitted by David Burk on Mon, 2006-10-02 14:28. Internet | metaverse marketingAbout three months ago, Steve Nelson, my business partner of 12 years now, and I decided that we would place a rather large bet and commit to growing our practice in "Metaverse Marketing." Our primary interest is in Second Life, and we've been thoroughly impressed with Linden Labs support for us as a developer.
The conversation that I'd like to memorialize here is the one in which we were trying to characterize this opportunity so we could do business planning. "It's like the Internet in 1995!" I exclaimed. And, I do believe that this is one of those wonderful times akin to the first commercial availability of the Internet in which many smart people are beginning to participate, create, and dream. Steve characterized one future of the metaverse as "The 3D Internet." The more I am talking about this practice with clients and employees, the more I'm coming to see that particular future. Call me crazy, but I am thrilled to be on the cusp of incredible advances that are happening now. Ideas are flying at Clear Ink--and we're having a blast! |