Clear Night Sky explores themes of digital communications and culture from a variety of sources and points of view and is brought to you by Clear Ink.
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Clear Night Sky explores themes of digital communications and culture from a variety of sources and points of view and is brought to you by Clear Ink. NavigationUser login |
Keystone BouchardDon't Agitate the Dots! Metrics + Architecture in Second LifeSubmitted by Jon Brouchoud on Wed, 2007-10-17 13:24. Keystone Bouchard | reflexive architecture | Second Life | Slogbase
When reviewing Slogbase metrics and use-patterns of our Second Life projects, I'm often reminded of the hilarious Sprint Nextel Commercial "Who's Agitating My Dots?" I find it especially true in this case, because not only do I want to avoid agitating the dots, but I want the dots to stick around, and have a good experience while visiting our projects. It is not unlike the way Randy Pagulayan at Microsoft optimized game play in Halo 3 by using heat maps to understand player movement through each level (Wired). As an architect working in virtual worlds, I find the idea of real time design measurement and responsiveness very compelling. This is one of those 'Not Possible in Real Life' realities that has so much potential, yet we've barely scratched the surface. At a glance, I can easily discern areas of a design that are popular, as well as areas that are under visited or completely unnoticed. With this data in mind, I can jump back into the design and modify it based on these metrics, then check back a few days later to see if the dots like what I've done. Try doing that with a real life building! I think of this kind of design responsiveness as asynchronous. The architecture responds to avatar behavior, but it requires my ongoing analysis and modification to continuously improve it. This broad stroke level of measurement and intervention is critical in understanding how your build is being used, and enables you to optimize your design to ensure that it is being fully explored by visitors. Lately, I've been working on ways to dovetail the asynchronous measurement from Slogbase with more immediate and synchronous methods of architectural responsiveness. I've called it 'Reflexive Architecture (video), and have been working on a series of installations that test out various reflexive concepts.
These concepts are currently on display in the Gallery of Reflexive Architecture (SLurl), and most of the scripts are now open source so you can explore them for yourself (find them HERE). By combining Slogbase metrics with architectural reflexivity, a virtual building can conceivably transcend physical replication, becoming alive, intelligent, and perhaps even as fluid and dynamic as the community it serves. Either way, these are some fun ideas to explore, and the best part is they're all completely free and open source. So, have fun with it! But whatever you do, don't agitate the dots!
The Second Life Grid, for Businesses, Organizations and EducatorsSubmitted by Jon Brouchoud on Thu, 2007-09-20 13:33. Keystone Bouchard | Linden Lab | Second LifeLinden Lab, creators of Second Life, recently opened the new 'Second Life Grid,'
The site provides lots of great resources, and is well worth exploring (not just because the main page features our Capitol Hill build =), but I've found the 'How Organizations Use the Platform' page to be very helpful in educating new users about the core benefits of Second Life. Read more about how businesses prosper on the Second Life Grid: Keystone's Gallery in "Top 10 Art Installations of Second Life"Submitted by Steve Nelson on Sun, 2007-08-19 11:48. Architecture | art | Keystone Bouchard | Second Life
Keystone Bouchard's "Gallery of Reflexive Architecture" was deemed by Hamlet Au to be one of the Top 10 Art Installations of Second Life.
Virtual Capitol Hill Featured in Second OpinionSubmitted by Jon Brouchoud on Wed, 2007-05-30 17:19. Capitol Hill | Developer Focus | George Miller | Keystone Bouchard | Linden Lab | Nancy Pelosi | politics | Second Life | Second Opinion | Technology
This month's Second Opinion Newsletter featured the virtual Capitol Hill recreation Clear Ink built in January for the swearing in of the 110th Congress, and the first female Speaker of the House, Nancy Pelosi. The Second Life event included a live feed of the ceremony, as well as a question and answer session with Congressman George Miller. Visit Capitol Hill in Second Life HERE. Autodesk Island is Public! Sergio Palleroni and Phil Bernstein Discuss Architectural SustainabilitySubmitted by Jon Brouchoud on Thu, 2007-05-17 17:24. AIA | American Institute of Architects | Autodesk | Green Design | Keystone Bouchard | Phil Bernstein | Second Life | Sergio Palleroni | Sustainability
Wow, it’s already been 6 months since we demonstrated Second Life at Autodesk University! Autodesk Island is now open to the public, and recently hosted an event with architect Sergio Palleroni and Autodesk VP Phil Bernstein to discuss ‘Green Design as Civic Engagement.’ The presentation was designed to engage the existing in-world community of architects and engineers who are already using Second Life as a tool in their professional practice. The community-based outreach attracted quite a diverse audience of tech-savvy early adopters, industry leaders and academics from all around the world. During the past few months, Second Life has seen a significant growth in the number of new architects and students finding their way into Second Life, and it was to see Autodesk recognizing and offering industry-specific content to this growing community. The discussion augmented the presentation Sergio gave at the 2007 American Institute of Architects (AIA) National Convention in San Antonio with additional insight, as well as a conversation about the role virtual worlds in the future of architectural collaboration and education. You can learn more about how to visit Autodesk Island by clicking HERE, or if you already have a Second Life account, you can teleport directly by clicking HERE.
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