Clear Night Sky explores themes of digital communications and culture from a variety of sources and points of view and is brought to you by Clear Ink.
Clear Night Sky |
|
Clear Night Sky explores themes of digital communications and culture from a variety of sources and points of view and is brought to you by Clear Ink. NavigationUser login |
reflexive architectureDon't Agitate the Dots! Metrics + Architecture in Second LifeSubmitted by Jon Brouchoud on Wed, 2007-10-17 13:24. Keystone Bouchard | reflexive architecture | Second Life | Slogbase
When reviewing Slogbase metrics and use-patterns of our Second Life projects, I'm often reminded of the hilarious Sprint Nextel Commercial "Who's Agitating My Dots?" I find it especially true in this case, because not only do I want to avoid agitating the dots, but I want the dots to stick around, and have a good experience while visiting our projects. It is not unlike the way Randy Pagulayan at Microsoft optimized game play in Halo 3 by using heat maps to understand player movement through each level (Wired). As an architect working in virtual worlds, I find the idea of real time design measurement and responsiveness very compelling. This is one of those 'Not Possible in Real Life' realities that has so much potential, yet we've barely scratched the surface. At a glance, I can easily discern areas of a design that are popular, as well as areas that are under visited or completely unnoticed. With this data in mind, I can jump back into the design and modify it based on these metrics, then check back a few days later to see if the dots like what I've done. Try doing that with a real life building! I think of this kind of design responsiveness as asynchronous. The architecture responds to avatar behavior, but it requires my ongoing analysis and modification to continuously improve it. This broad stroke level of measurement and intervention is critical in understanding how your build is being used, and enables you to optimize your design to ensure that it is being fully explored by visitors. Lately, I've been working on ways to dovetail the asynchronous measurement from Slogbase with more immediate and synchronous methods of architectural responsiveness. I've called it 'Reflexive Architecture (video), and have been working on a series of installations that test out various reflexive concepts.
These concepts are currently on display in the Gallery of Reflexive Architecture (SLurl), and most of the scripts are now open source so you can explore them for yourself (find them HERE). By combining Slogbase metrics with architectural reflexivity, a virtual building can conceivably transcend physical replication, becoming alive, intelligent, and perhaps even as fluid and dynamic as the community it serves. Either way, these are some fun ideas to explore, and the best part is they're all completely free and open source. So, have fun with it! But whatever you do, don't agitate the dots!
|