Clear Night Sky explores themes of digital communications and culture from a variety of sources and points of view and is brought to you by Clear Ink.
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Clear Night Sky explores themes of digital communications and culture from a variety of sources and points of view and is brought to you by Clear Ink. NavigationUser login |
Second LifeIt's Raining Money at the Capitol: Data Visualization in Second LifeSubmitted by Steve Nelson on Thu, 2009-02-26 15:51. Capitol Hill | government | mashup | politics | Second LifeTo commemorate the 2010 federal budget announced today, I have installed a new feature at the Capitol Hill in Second Life. Using the APIs available from USASpending.gov, the Show Me the Money! piggy bank will shower $100 bills down on the Capitol Hill legislative chamber. Each bill has the name of one of the top 50 recipients of government funding during 1Q 2009. The size of the bill is proportionate to the amount of money received, at a scale of $1billion = 1 Second Life meter. Interactive Electoral Polling Map in Second LifeSubmitted by Steve Nelson on Tue, 2008-10-28 12:18. Capitol Hill | election | mashup | politics | Second Life
Capitol Hill in Second Life continues to draw visitors from around the world interested in the political season. In addition to the twitter display I added a couple weeks ago, I’ve added an electoral map that shows most recent polling on a state-by-state basis. Politics and Twitter mash it up at Capitol Hill in Second LifeSubmitted by Steve Nelson on Fri, 2008-10-03 13:08. Capitol Hill | Kiwini Oe | politics | Second Life | twitter
I've installed a new display at Capitol Hill in Second Life that streams Twitter tweets about candidates. The tweets float above columns, and are refreshed every minute with a search for Obama, Biden, McCain or Palin. You can also talk to the display to get the latest tweets about an individual candidate. Touch a column, and you get the original post on Twitter that you can use to follow links, etc. The Capitol Hill region has been one of a number of gathering places in Second Life during the debates. Though a lot of avatars tend to gather at party headquarters, Capitol Hill draws those wanting more of a cross-party discussion. As for me, joining the discussion in Second Life, with an eye on the Twitter election channel, and another eye on my TV, makes my head explode. "The Office" Season 4 DVD arrives with additional Second Life footage and commentarySubmitted by Steve Nelson on Wed, 2008-09-03 10:55. NBC | Second Life | The OfficeNBC yesterday released Season 4 of "The Office" on DVD Reitman says that the Second Life scenes scared him the most, given that you couldn't actually animate the scenes - they had to be acted out by people running the characters. Though what we delivered to Reitman were finished QuickTime files, we had the sense that he thought he was watching the action in real time; I think this is confirmed in his commentary.
The deleted scenes include a great paintball fight and a funny reveal in Dwight's apartment. The whole episode as shot ran quite long and was edited for time, so I'm glad these scenes are now available.
Cisco Visual Networking Index - Betting on the Over-Under for 2012Submitted by Steve Nelson on Fri, 2008-06-20 13:15. bandwidth | cisco | Internet | predictions | Second Life | Virtual Worlds Cisco this week released its Cisco Visual Networking Index Forecast and Methodology, 2007-2012 [PDF] and companion piece Approaching the Zettabyte Era [PDF], well-considered projections of where we're headed given the impact on the internet of visual networking applications. They're well worth the read.In an act of confident prognostication, they estimate that the annual run rate of IP traffic in 2012 will be 522 exabytes, more than half a zettabyte. This will no doubt be an interesting over-under bet at your favorite sports bar. In this case, I'll bet on the over. Why? I'm listening to "Stumbling on Happiness", which describes how predictions of the future so often underestimate the mark by extrapolating from the present based on what we know, without much of a factor for the emergence of the "Black Swan", or the things that we can't possible imagine happening in the next few years. We don't know what they'll be, but we should at least assume that something unanticipated will come along. If I had to pick one of the internals from Cisco's prediction to support my bet on the over, it would be their category of "Internet Gaming", where they lump in “multiplayer virtual world gaming”. There is discussion about underlying factors and assumptions in gaming's use of bandwidth bandwidth, but I think the focus on “gaming” as the primary purpose of virtual environments underestimates the role of this kind of interface in future applications in many areas: business and commerce, education, government, entertainment. And while current bandwidth usage is moderated by how much of the virtual environment is actually created at the user’s computer, using lightweight communications with the virtual world servers, this will change. More integration with real-world data in the simulated world will demand higher real-time bandwidth consumption. And for those of you wanting to know about exabytes and zettabytes, here’s a quick lesson from Cisco (and we haven’t even started talking about yottabytes yet!) (Thanks to Christine Kerner for the link to the report, via Facebook) |